Title: Lazybrains Roles: Project Manager, Technical Director, Animator For our Senior Project at Drexel University, myself and four others designed a game engine framework and a fantastical, game-like 3D environment and we explored the influence that new methods of interfacing may have on the user's immersion in the interactive, virtual world, as well as new elements of game-play. To achieve this, we worked with the school of Biomedical Engineering at Drexel University, specifically Hasan Ayaz, to bridge the neuroimaging device, the fNIR, into our development environment, essentially giving us the ability to use a player's cognitive activity as an additional gameplay mechanism. I functioned as project manager, technical director and an animator on this project. My responsibilties were to organize resources and workflow and ensure milestones were met, as well as develop an asset pipeline for the undocumented Blade3D engine, and animate/rig characters. This prototype received a lot of publicity and was featured in several news publications. Front page on Wired.com, front page of the printed Philadelphia Inquirer, televised on CBS3 (as seen in the video above), and more! WIRED Photonics Spectra (Oct 2008) LA Times PhysOrg.com: Science and Technology News Philadelphia Inquirer Lebanon Daily News CBS3